Should Athena head back to basics?
CodeX Athena » Devlog
We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some features were added just so the game can seem “creative” without actually making the game any more fun. In fact, the complexity generated by the slew of new features may make the game less fun. We're not sure at this point.
What if, for example, we just made Athena a basic Metroid clone? No robot team members, no coding, no new original features, with super traditional gameplay that would make the game for all intents and purposes play like Metroid? Games like Axiom Verge went this route and did pretty well.
Get CodeX Athena
CodeX Athena
Open world robot coding metroidvania
Status | In development |
Author | Watermark RPG |
Genre | Platformer, Role Playing |
Tags | 16-bit, Metroidvania, Side Scroller |
More posts
- Support CodeX Athena!Oct 05, 2020
- Athena Demo 1.4 Major update to A.I. behaviorOct 01, 2020
- Athena A.I. system originsSep 20, 2020
- Insanely difficult...Sep 07, 2020
- CodeX Athena Demo Trailer 1Jul 11, 2020
- New game launch: CodeX AthenaApr 18, 2020
Leave a comment
Log in with itch.io to leave a comment.