Should Athena head back to basics?
We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some features were added just so the game can seem “creative” without actually making the game any more fun. In fact, the complexity generated by the slew of new features may make the game less fun. We're not sure at this point.
What if, for example, we just made Athena a basic Metroid clone? No robot team members, no coding, no new original features, with super traditional gameplay that would make the game for all intents and purposes play like Metroid? Games like Axiom Verge went this route and did pretty well.
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